![]() ![]() ![]() There are three Way Gates on this island. However, there is a weakly defended island in the middle of the map that you can clear out with hit-and-run raids. It turns out that you can overrun these bases directly, but you don't know that yet, so it isn't prudent to try. ![]() There is a heavily defended enemy base in the north, and a similar one in the SE corner of the map. You will learn that there is a heavily defended enemy base to the NW, and strong air attacks come from that direction. ![]() You will also realize that you must expand, because you don't have enough gold. The attacks are quite heavy, although the air attacks are the most dangerous, because 5 or more bombers at a time will do a job on your base if you are not prepared. You will realize that you come under attack from all directions. Start by fortifying your initial island, and use Zeppelins to scout as much of the map as you can. Great generals such as Frederick the Great and Napoleon, to name a few, have used the "strategy of the central position", and you can use it here. The approach given above certainly works, but it is not the best strategy. The mission ends when Arthas steps into the Circle of Power. When the Three Keys are pieced together, take a Zeppelin and drop off Arthas and anyone else at the Inner Gate. The Way Gate here leads to the central island the central gate leads to the second Altar, and the left Way Gate leads to the final Altar under Sylvanas's defense.Įxpansion locations are at the first Altar, the central island, and the second Altar. The first Altar is to the east, via Goblin Zeppelin. Bolstered with Crypt Fiends, it's your best shot. You'll need a crew of Necromancers summoning Skeleton Warriors from Meat Wagons packed with corpses. The Necrowagon strategy works well in the High Elf levels. This guards the last Mooncrystal key.īring Arthas to the Circle of Power in the northeast, ignoring the defenses. Sylvanas's base is through the last Way Gate on the central island. Keep in mind that you can ignore the Sky-Fury towers, which are anti-air only. Go through the middle Way Gate on the central island.Ħ Necromancers and 4 Meat Wagons are recommended if you're all upgraded, the Skeleton Warriors make all the difference. If you're not worn down, go through and cut through the Elven outpost there. The Way Gate here leads to the central island. You should have Arthas, 4 Necromancers, 2 Meat Wagons, and whatever Ghouls and Crypt Fiends you want as backup. When you're ready, take the Zeppelins from the Goblin Laboratory and cross the river east to the rune symbols. Leave a thick layer of Ziggurats to your north and west, backed up with some Crypt Fiends and Meat Wagons against Sylvanas. Assault power and size increase over time, but frequency lightens up as you crush their bases. The other major base mainly sends out Windriders to attack from your north. Sylvanas's base sends out complete groups of infantry across the bridge. WARCRAFT III REIGN OF CHAOS KEY UPGRADEGet a Halls of the Dead for a Slaughterhouse and a Temple of the Damned, for extra Meat Wagons and to upgrade your Skeleton Warriors. Skip over the Crypt, unless you need more Ghouls. Priority one is building up clusters of Ziggurats - you're over your food limit - and a Graveyard to upgrade them into Spirit Towers. When you've acquired the Crypt Fiends at the beginning of the level, clear out the High Elves at the gold mine to your southeast. ![]()
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